Tuesday, 25 March 2014

Dark Souls 2 Free Download For PC,Windows 7/8/XP/XBOX360/PS3

Dark Souls," the game reminds you upon your very first demise, the achievement popping onto the screen like an extra punch in the face. Like its predecessors, Dark Souls II is an ultra-hard third-person "action" game where you'll spend quite a bit of time dead, staring at loading screens.You're cursed, a person who feasts on other creatures' souls to hold onto your humanity. Even fifteen hours into the game I have very little clue what the story is something about a magic kingdom of Drangleic that crumbled to ruins. You'll wander through these ruins, looking for something important. Mostly you'll fight your way through a veritable army of enemies that want you dead. These enemies range from small demon pigs to enormous serpents that spit fire at you. Combat is fairly realistic, governed by a stamina meter that always runs out right when you need it most, leaving you to get murdered by a giant's ill-timed sword blow. 


          


Dark Souls II became the same stretch of ruin for me. First I'd run up the stone stairs from the bonfire I'd lit, which served as a respawn point. I'd murder the waiting giant with the longsword. Then I'd walk up more stairs and get murdered by the giant with the oversized mace.Finally I killed the giant with the longsword so many times he disappeared forever. This is a new mechanic in Dark Souls II to prevent players from grinding low-level areas for hours on end—after you kill enemies a certain number of times they disappear. Each enemy is different, clearly, since once I defeated the giant with the mace a single time he never came back.playable classes have been revamped. Gone is the newcomer-friendly pyromancer class from Dark Souls. I played as a Warrior, because I like the sword-and-shield dynamic, but there seems to be a class fit for any range of magic-and-melee you choose.

      

Characters can now equip three weapons on each hand, allowing you a bit more flexibility to hot-swap in the middle of battle. The camera also seems improved from the last game. Locking on to an enemy no longer left me staring at a wall in the midst of a tense fight, which is appreciated. Covenants pacts that regularly draw you in to participate in the game's unique "invasion"-style multiplayer, where players drop into each other's worlds to help or murder each other also look to play a bigger role in Dark Souls II. Even the first area you enter gives you the option to join a covenant, warning that it will set you on an "arduous path." 

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