Monday, 24 March 2014

How To Download & install Direct X 12 Latest Version for PC Gaming Softwares

 Generation of DirectX is finally on its way. But a specter hung over Microsoft's introduction of DirectX 12at GDC on Thursday: AMD's in-house Mantle technology.While AMD's Raja Koduri was on-hand to say that DirectX 12 and Direct3D 12 was like "getting four generations of hardware ahead," the technology may have never seen the light of day without AMD's goading. After securing deals to create the PlayStation 4 and Xbox One's hardware, the company unveiled Mantle a new set of console-like application programming interfaces designed to give game developers more direct access to PC hardware, and thus, boost graphics performance.As Mantle technology began appearing in actual games, AMD officials wondered aloudwhether a new version of DirectX would ever arrive, given Microsoft's strong focus on Xbox. Mere weeks later, here we are, and at first blush DirectX 12 appears awfully similar to Mantle. (That's what happens when you poke the bear!)So how do Mantle and DirectX 12 stack up? Why should you care about either of them? Let's take a peek at what matters to you, dearest PC gamer.

                                
DirectX and OpenGL APIs powering virtually all PC games take a "high level" approach to ensure compatibility with the vast universe of PC hardware. Console developers are used to lower-level, "close-to-the-metal" access that lets them do more powerful things with hardware stemming from the more direct control.
             

Mantle mimics that by letting games written for Mantle talk directly to the Graphics Core Next architecture at the heart of AMD's Radeon Graphics cores, improving efficiency (read: performance) by reducing CPU bottlenecks.
Microsoft promises similar "console-like" efficiency for DirectX 12, with more efficient graphics rendering and better balancing of workloads across CPU cores, among other tweaks. You can read all the available technical details on the DirectX blog.
Mantle's already shipped in Thief and Battlefield 4, and early results are promising. Though the exact performance increase varies from PC to PC, BF4 frequently saw double-digit-percentage frame rate gains across various test configurations. Given the way Mantle works, so-called "CPU-bound" gaming PCs with low- to mid-range processors and solid graphics cards saw the biggest performance improvement runningBF4 with Mantle.
       Battlefield 4
 Microsoft's announcement of DirectX12 definitely seems to be a response to the threat of Mantle. And with such a far-off timetable, AMD will definitely have the opportunity to woo developers into Mantle's arms.
But no matter which technology "wins" in the long run, gamers win when games perform betterespecially if they don't have to buy new hardware to see the improvements.
Even if DirectX 12 launches in a year and a half and promptly smothers AMD's fledgling solution a pretty likely scenario, if Microsoft's promises come true—we have Mantle to thank for prodding Microsoft out of its DirectX 11 complacence. And if you want to behold the future of "close to the metal" PC gaming today, well, Mantle's the only way to fly.


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